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    Patch Notes: august 24th

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    icyfoxy
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    Posts : 24
    Join date : 2010-07-18
    Age : 29

    Patch Notes: august 24th

    Post  icyfoxy on Tue Aug 24, 2010 2:22 am

    Known Issues

    * The Serpent Lantern mission does not update correctly. The overall wrapper mission will time out, but the submissions will remain. Players will need to manually drop the submissions or their character will receive no loot drop from the instance.
    * The loot for Very Hard and Elite Difficulty levels is currently the same. Internal discussions are occurring on how best to address this.
    * Existing Super Groups may need to manually rename some ranks as the new ranks names will not overwrite the existing ones.
    * Costume unlocks availability in the Tailor will not be updated until the player logs in the character that originally earned the costume unlock.

    New Features
    Super Group Improvements

    We have added a number of new features to Super Groups. At the same time, we did a user interface overhaul and made it easier and more straightforward to use.

    Super Groups can now advertise for recruits by making their Super Group visible in the new Super Group search window. Players can specify how casual the group is, what kinds of things they like to do, point to their website, and so on. The game now keeps a historical log of key events in the Super Group such as when people join, change ranks, and level up.
    We have also added an Event system, which lets players create and schedule events for members to attend. Members can sign up for the event, decline it, and leave notes about it.

    At player request, we have doubled the number of ranks available to Super Groups. New groups will start with the ranks Recruit, Junior Member, Member, Senior Member, Junior Officer, Officer, Senior Officer, and Leader. These can be customized as desired.

    All of these features and more can be accessed by players from the Super Group window (G by default!).
    Difficulty Slider

    We added an additional level of difficulty to the in game Difficulty Slider. The new level is titled "Elite". Hit Points, damage, chance to dodge, critical hit chance, movement speed, perception, distance, and aggro range are all increased at this difficulty level. The enemy also has a modest hold resistance, knockback resistance, and a slightly reduced time between attacks.
    Emotes

    We've added several emotes that were previously unavailable!

    * Cheer02, Countdown, Cry, Dance_Club , Dance_Happy, Dance_LegKick, Dance_Mix, Dance_RaiseTheRoof, Dance_RunningMan, Dance_Snake, Dance_WaveHands, FlipCoin , No02, RPS_Rock, RPS_Paper, RPS_Scissors, Shrug, Yell02


    In addition, all previous emotes featured in Champions had the text edited and a consistent naming convention applied.

    * AFK , AFK_Sit , Alert , AngryTalk , BattlePlan , BattlePlanListen , BeastForage , BeastMenace , BeastsScratch , Beckon , Blush , Bow , Bye , Cannibalism , Charge , Cheer , ChestPound , Chicken , Clap , Computercounter , Computerkneel , Computerwall , Cough , Crackneck , Cry , Dance , Dance_Flair , EvilLaugh , Flex , Flirt , Frustrated , Giggle , Grin , Happy , Hello , Helpwave , Howl , Jumpingjacks , Kiss , Laugh , Lickpaw , Lookout , LookoutKneel , Meditate , No , Point , Pushups , Repair , Rest , Salute , Shock , Shy , Singkneel , Sitheroic , Sitchair , Sleep , Smile , Spacewalk , Stretch , Superdance01 , Talk , Talkheadset , Talkheadsetkneel , Talkpoint , Talkrage , Talktohand , TalktoHQ , Tapfoot , Taunt01 , Taunt02 , Thumbsup , Wave , Wink , Worship , Yell , Yawn , Yeah , Yes


    We have also updated the UI functionality. Players will now be able to pin/unpin the emote dialogue window for easier to their favorite animations. The pin button is on the current emotes list above the scroll bar. Once pinned, player can hit F12 to resize the box to their liking! As always, players can access the emotes window by typing /emotes in the chat window.
    Pet Powers UI

    The updated pet powers UI offers vastly better control for players. The new pet control bar now offers the ability to "pop out" a separate button bar for each controllable pet, allowing you to have some pets on passive, some on assist, and some on attack. Players can also set the keybinds of the global pet tray. In addition, the dismiss pet command now has its own button and is not mixed in with the other pet commands.
    Patch Notes
    Art:

    * The Ren Center has been given a facelift to make it a better space for social activities! Players will see a large stage where the Powerhouse was formally located. The Powerhouse is now located to the side of the stage along with tailors and vendors. Across from the stage, players will find several tailors and vendors.
    * Tweaked the female model to correct a subtle bodyscaling issue where one arm was longer and thinner than the other.

    Audio:

    * Updated the Bronze King and Arvad voice over in an attempt to rid the stutter from the Mandragalore cutscene.
    * Ismashual's voice over in Plunder the Sea Open Mission is now audible.
    * Added voice over to the commanding officers outside of Champs HQ during the Millennium City Tutorial celebration.
    * Added electrical audio to the Powerhouse entrance.
    * Added sound effects to the Nemesis Prison Break cutscene.

    Crafting:

    * All the mysticism resource nodes in Canada now have the correct skill up reward table.

    Critters:

    * Reduced the damage of Pulson type rifle attacks. This affects many critter groups throughout the game, including VIPER.
    * Henchmen that use rifles now have an additional "bolt" attack with a very short cooldown to use in between sprays, streams, and charged blasts. This affects many critter groups throughout the game, including VIPER.
    * The critter version of Ego Form will no longer repeatedly deal 0 slashing damage to the critter using it.
    * Several critters were still using the old Supernatural power templates and have been updated.
    o The following critters now use the Infernal Supernatural powerset:
    + John Devil
    + The Drifter
    + Goblin
    + Will of Takofanes
    o The following critters now use the Bestial Supernatural powerset:
    + Bludhound
    + Clark Robinson
    + Dr. Zephrin
    + Atomic Gorilla (This critter also still has his special radiation powers.)
    + Edmund Cully
    + Gus Sweetland
    + Marcello Bocchier
    * The critter power Vile Breath now shows a debuff icon on targets affected by it.

    CStore:

    * The CStore has received a complete overhaul! Players will no longer need to go to the website for screenshots and information about the items. The information is now available directly in the game. Additionally, items have been recategorized and the navigation improved.

    Cutscenes:

    * Updated many cutscenes throughout the game. Enjoy the improvements!

    Gamepad Controllers:

    * The client will now correctly load joystick mapping.
    * Updated the joystick default button names.

    General:

    * A free retcon has been given to all users.
    * All costume unlocks from items, including weapon geo unlocks, are now account wide. Players will need to log in the character that originally earned the costume unlock to have access to it on other characters.
    * Added access to Vibora Bay to the jets in Monster Island, Desert, and Canada.
    * Increased the sidekicking range for players in instances. Players should no longer see mobs change levels when in different parts of the maps or player death. This change only applies to static maps.
    * Auction lots in the Auction House will now expire after 7 days.
    * Added costume unlock as a searchable type in the Auction House.
    * Renamed the Perks Costume Quartermaster to Costume Quartermaster.
    * Players can now rotate the camera (default bound to the left mouse button) and still continue to turn their character.
    * The worship emote no longer pops character into a prostrated position.
    * The /sitchair emote no longer changes the characters facial expression.
    * The /afk and /afksit emotes now show up properly in the ingame emotes list.
    * Added a check so that players you are ignoring can no longer trade with you.
    * Players will no longer see the swinging grapple fire again for a split second when it is released.
    * French and German Localization Only: Updated several incorrect strings.

    Items:

    * Removed "Unique" tag from many of the Open Mission reward items so that players can get more than one of the item.
    * Therakiel's Wings will drop when defeated at the Elite Difficulty level.
    * Replaced archery replacement power art so that it only gives effects and no longer replaces weapon geo.
    * Re-implemented the Voltanic Potential retail bonus item. It now does an apply power every 2 seconds when the player has low health. The cfx also relies on being at low health.
    * Adjusted the stats on Awareness Shot so that it is appropriate compared to the other rewards dropped in the "Psi-mon Said" mission.
    * Changed the range on the Psionic Accelerator to 100 feet to make it better fit how ranged items normally work.
    * Updated the U0-9 Crybaby Grenade so that it will effectively placate the enemy.
    * Updated the Sovereign Sons Tribal Skulls Necklace and Sovereign Sons Tribal Teeth Necklace so that the correct item is now on each.
    * Corrected the New Shadows Blood Blade costume so it no longer looks like the New Shadows Vampiric Blade.
    * Fixed a bug that was causing BOE Crafted Travel Devices to be automatically bound is open slots remained in the players main bag.
    * Corrected the grammar in the description for Sky Strike Armor Suit.

    Missions:

    * Canada:
    o Canadian Taken: The scientists now give immediate mission credit when the VIPER guarding them are defeated.
    o The Lost Convoy: Fixed the popup text to only show when the player gets near the contact. Also, moved the waypoint to be more centrally located over the objective.
    o Sabotaging the Snake: The mission has been updated to give more guidance to the Free Human Test Subjects objective. Players must defeat the Lab Director and get his keycard. The keycard allows the lab to be opened and the test subjects to be freed.
    * Civilian:
    o Civilian Granted Missions: The missions granted by rescued civilians have had the restrictions on the number of missions granted per XP level removed. If a rescued civilian has a mission available in the correct level range, it will offer it after being rescued. These missions are now repeatable up to 4 times per day by players. This change affects Millennium City, the Desert, and Canada.
    * Desert:
    o Blank and Steins Monster: changed the name of the mission drop item to match the mission
    o Snake Gulch: Changed the Weaponsmith groups to only have 1 Weaponsmith as the difficulty was a little too high.
    o Snake Gulch: Updated the display names of the crates.
    o Stronghold: SPARC team members now finish their post-battle healing faster.
    * Desert Crisis:
    o Rounding up Rads: Players will no longer receive 2 credits for picking up each uranium bomb.
    o Removed destructibles that were causing players to get stuck in geo when picked up.
    * Lemuria:
    o Players will no longer receive the multiple Enter Ocean prompts in Aegir moon pool.
    o Fuse Cruise: Slowed the bot speed from 12 to 10. If the bot gets more than 200 feet from the player, the mission will fail.
    o Kelp Forest Carnivores: The mission will now correctly grant a reward.
    o Reavers of the Deep: Changed the mission to look for Bleak Minion kills instead of Karkaradons.
    o Ship of Fouls: Changed the mission to only count credit for the critter spawned by the ship. Also, made the ship spawn on map create so it's always spawned and moving around.
    o Trumping the Shark: The mission will no longer spam the entire map with messages for the Open Mission.
    * Millennium City:
    o Bullet for Biselle: The mission now properly gives XP/Resources for killing the assassins.
    o Carl's gym door now reads properly
    o Cazulon vs. Miniature Hero: Changed Dr. Zahwah to despawn instead of trying to run to the exit.
    o Defender Fanboy: All VO and text should match up correctly.
    o Pow Wow: Moved the entrance door for the mission. The door is on the same building, but around the corner from the old location. The waypoint has been updated to reflect the new location.
    o Prints Violent: Changed the door interact to say Enter ARGENT HQ instead of just the mission name as several different missions use the same door interact. Added another way for players to obtain the access card besides critter drops. The card can now be found in a desk that can be searched. Also, changed the failure text on the doors to use the word "Card" since players need a card to use it instead of a code.
    o Snakes in the City: Added text to the mission to specify the mission uses the rear entrance of City Hall.
    o Vex in the City: Changed the Destroid "Tough" critters in the mission to be Normal.
    * Millennium City Tutorial:
    o Speed in Need: Added safeguards to prevent players from becoming trapped in Kinetik's cage.
    * Monster Island:
    o ET Clone Home: The mission no longer requires walkie-talkie item for turn in.
    o Silverback Sound-Off: The Sound Chip will no longer drop from Ayssa before players investigate the hologram.
    o Raptor Rush: Added a map icon for the mission.
    * Nemesis:
    o Top Men: Changed the required level of the mission to level 40, since the mission requires access to UNITY HQ.
    * Serpent Lantern:
    o Applied a cooldown timer to the mission. The mission can be completed 4 times per day. Note: A day starts at GMT -8.
    o Turn off the Generators: Exterior Bunker Alpha: The Osprey at the first checkpoint will now properly patrol after dropping off troops.
    o Turn off the Generators: Exterior Bunker Bravo: Added a 5 minute respawn timer to the tanks to prevent players from not being able to complete the mission.
    o Turn off the Generators: Exterior Bunker Bravo: The tanks on this map are no longer throwable.
    o Stop the Ritual in the Underground Temple: Added attendant High Serpent Mages to the Spirit Serpent fight.
    o Stop the Ritual in the Underground Temple: Added beams of light that appear in the "safe" alcoves in the Spirit Serpent fight.
    * UNITY:
    o Changed the Unity and Unity 2 mission to be repeatable 1 time per day.
    o U.F.O. No!: Updated the mission text.
    * Vibora:
    o Assembling the Antidote: The Open Mission will now clean up and reset if all players leave the warehouse map.

    Perks:

    * Only those players in the open mission zone volume will receive credit for completing the open mission Perk.
    * NEW! Bark at the Moon: Added a new perk for Vibora Bay. Have a howling good time!
    * Battle Toad: Fixed the perk to grant the proper "Battle Toads" title when 1000 Gadroon have been defeated.
    * Jar Collector: Moved the jar from beneath the prison geo.
    * Magic Dance: The perk now requires players to Dance with Bowii.

    Powers:

    * Players will no longer have maintained auto-attacks getting 'stuck on' when releasing the key while held/disabled. Also, player auto attacks will no longer get enabled when the scheme is set to maintain and the power being activated is an enabler.
    * Effects that inflict a poison damage DoT (Viper's Fangs advantage for Martial Arts - Fighting Claws, Planar Fracture power, the new Command Animals) now inflict a lethargy inducing poison, in addition to toxic damage. This poison slightly reduces movement speed, about one half the efficacy of a normal "snare" effect. As with most snaring effects, the players' resistance to root effects reduces the efficacy of this snare.
    * Electricity:
    o Thunderstrike: The power now correctly locks players down during charge and activation. The powers was supposed to, and has always had the cost discount for a powers that does.
    * Gadgeterring:
    o Toxic Nanites: The power is now hue shiftable.
    * Martial Arts:
    o Form of the Untamed Warrior: The power will now correctly continue to grant stacks after zoning.
    * Might:
    o Defiance: The power can now be hue shifted by players.
    * Munitions:
    o Added a debuff icon and tooltip to FireSnake Power Replace. The actual power is unchanged.
    * Power Armor:
    o Micromunitions: The power can now be hue shifted by players.
    o Targeting Computer: The power will no longer lock a player in "Combat Stance" while slotted.
    o Targeting Computer: Removed the power art from the power. It caused players to be stuck in action mode.
    * Sorcery:
    o Auras will no longer lock a player in "Combat Stance" while the power is slotted.
    o Arcane Vitality: The FX for Ranks 2 and 3 will no longer get stuck on characters affected by the power that move out of range.
    * Supernatural:
    o Bestial: Frenzy: Fear Sense Advantage: The advantage will now correctly do more damage on feared targets.
    o Bestial: Howl: The check that was looking for targets being affected by Enrage was not working properly, and would sometimes not apply Enrage to targets that should have been affected. Players are now able to grant/refresh stacks of Enrage properly with this power.

    Tailor:

    * Players will now have more Tights options to choose in the Costume Creator. The sets include Curves, Curves Sharp, Spikes, Lines, and Straps (female model only).
    * All characters with Archery powers can select from any bow model in the Tailor, rather than having to unlock it via weapon replace.
    * Several high-heeled shoes and boots for females have been added to the game.
    * Players will now be able to set different colors for the inside and outside of capes. (Yes it is finally fixed!)
    * Added a small selection of hairs to certain head categories.
    * Added more mouth and eye accessories to work in other head categories. Also, allowed more eye, hair, and mouth accessories for cowls, hoods, and other categories
    * Allowed the Sovereign Sons belt and back piece to be used in more categories.
    * Flagged several shoulder pads to work in other categories. Also, added gladiator flat and gladiator spikes female shoulder pads.
    * Allowed more material options for female jacket chests and cyborg chests.
    * Made the rock hand texture to be a rougher texture and removed the texture restriction for leather and metal hands.
    * Added the ability to view unpurchased C-Store costume pieces in the tailor. All parts that come from a C-Store unlock will be marked with a yellow CP icon. If you own the costume, the CP icon will be grayed out.
    * Players can once again use costume unlocks in the Nemesis Editor.
    * Added the possibility to purchase the costume sets from the C-Store directly from the tailor. The confirmation window for the C-Store transactions will appear when you click the "Purchase" button on the last screen of the tailor.
    * The costume randomizer will only use costume pieces that have been purchased from the C-Store or have been unlocked through normal gameplay.
    * The costume unlocks tab will show the C-Store costume set the costume piece belongs to in the tooltip, if the costume piece comes from a C-Store costume set.
    * Costume pieces unlocked through normal gameplay will be displayed with an unlocked padlock icon.
    * Items will now display the costume unlock icon grayed out if all the costumes on the item have been unlocked.
    * All head categories are once again accessible to players.Players can now user keyboard navigation in Character Creator and Tailor combo boxes. Players can use the up/down keys to preview the costume pieces and use Enter to select an item.
    * The previewed category can now be cleared when aborting a change. The category now behaves like the rest of the combo boxes in the Tailor.
    * The munitions weapons default names have all been updated.
    * Improved the randomizer in the tailor using styles.
    * Corrected a client cost calculation bug that was causing some players to be charged in the Tailor even though no changes to the character took place.
    * Fixed a bug where it would be possible to be overcharged for a costume change at the Tailor. In some cases causing the server to not save the costume if it required more resources than the character has available.
    * Using the muscle slider in the Tailor will no longer cause lag.
    * Tweaked the position of the character in the Character Creator so that the foot does not clip as much with the platform.
    * The error notification in the Character Creator, Tailor, and Nemesis Creator that stated that a bug report has automatically been created has been removed for being wrong.

    UI:

    * The Pet Tray UI has been updated:
    o Displays a list of all currently active pets. The tray can be further expanded to allow players to individually control their pets.
    o Pets now get their own window next to the team list.
    o The dismiss pet command now has its own button and is not mixed in with the other pet commands (The dismiss command is the little red x's in the pet list and the global tray).
    o It is now possible to set the keybinds of the global pet tray. The initial defaults are Ctrl+F1 to Ctrl+F5 for the primary pet behaviors.
    * Added context menus in the minimap and map for players, critters, contacts, and missions. For players, critters, and contacts players will see the standard context menu. For missions, players can either view the details or toggle the mission it make it the primary mission.
    * Added an Emotes window and a way to access it from the Emotes list in the Chat Menu.
    * The chat text for emotes has been removed for emotes executed without targeting anyone. The text will remain for targeted emotes.
    * There is now a lock button on the owned powers window (accessed with the P key) that will disable dragging powers in the power tray via ctrl+drag or the right mouse button+drag.
    * Tray tooltips are now disabled during combat. If you would still like to see them, you can toggle this option per character in the Basic Options tab of the options menu.
    * The hide tooltips during combat option has been moved from the Basic tab back to HUD tab.
    * The hide tooltips option is now defaults to off.
    * Minimap options and Tray tooltip options now persist when a player zones or logs out of the game.
    * The "right click" menu in the friends UI was updated to add a "warp to" option if the target referred you to the game. Before it would only show up if you referred that player to the game.
    * Added cooldown timers to missions in the Completed Mission section of the Mission Journal.
    * Added a Gamma Calibration panel to the UI. This screen will display the first time that a user logs into Champions per machine. If a user wants to change the setting at a later date, a button has been added to the Graphics Options.
    * Added a button to the Champions menu to open up the Super Group window.
    * The Super Group vault will no longer hold the previously entered values for resources after exiting the window.
    * Updated the displayed locations for friends to show the game name for other shards instead of showing the map name. CO players on Live will see "Champions Online" for friends on PTS and "Star Trek Online" for friends on STO.
    * Players can now use /addfriend and /friend to add a friend to their Social UI.
    * The checkboxes in the Chat settings window now properly update when you change tabs.
    * Updated the character mood window to be easier to read. Also, players can now reset the mood using /changemood. This can also be set in the character context menu.
    * The OK and Cancel key bindings are not listed in the keybind UI.
    * Added the escape menu to the keybind UI.
    * The keybind for /CamFar is now using the correct label, instead of the reset camera label.
    * Players can now use the standard keybinds in the item discard confirmation window.
    * UI lists will now fit contents across all list rows, and take into account scrollbars.
    * Fixed a bug where trying to resize a list column would selecting the row underneath instead.
    * The health bars of several SuperVillains no longer appear as friendly critters.
    * Fixed an issue with successive contact dialogs not appearing correctly if the player closed the dialog with the "X" button on the window. This was causing a state in which a player could become locked in an interaction.

      Current date/time is Thu Sep 20, 2018 9:51 pm